About this game

Emma: The Little Advocate

By @MsBlazeWolfLeleTaylo

  • Word
  • Simulation

Guide a two-year-old girl through a conversation by choosing the best words to defend her friend and explain his white cane.

How to play

  1. Read the stranger's comment or Jack's reaction at the top of the screen.
  2. Tap one of the three dialogue choices at the bottom to respond.
  3. Watch the Courage and Learning meters fill based on your chosen tone.
  4. Read the feedback text to see how your words impacted the characters.
  5. Complete all three scenes to reach the final advocacy evaluation.

Controls

Touch
Tap the dialogue buttons to select Emma's response and advance the story.
Keyboard
Not supported.
Mouse
Click the dialogue buttons to select Emma's response and advance the story.
More about this game

Your goal is to help young Emma advocate for her friend Jack when a stranger questions his white cane. In this short interactive story, you read the stranger's comments and select Emma's responses from three choices. Each choice affects Emma's Courage and the stranger's Learning meters, with firm or kind answers yielding different points. The run ends after three dialogue exchanges, giving you a final score based on how well you educated the stranger and supported Jack.

Tips
  • Firm answers grant the most Courage, adding up to 35 points to your meter, which is crucial for a strong ending.
  • Teaching answers maximize the Learning meter by adding up to 35 points, which helps the stranger understand Jack's mobility tool.
  • Aim for an average score of 80 between your Courage and Learning meters to unlock the best possible story resolution.
Questions

How do I get the best ending?

You need to reach a combined average of at least 80 points between your Courage and Learning meters. Choose firm, educational responses rather than quiet or dismissive ones to maximize both stats.

What happens if I choose the wrong answer?

Choosing a miss response, like staying quiet, only gives a fraction of the points. The story continues, but you will likely miss the 80-point goal needed for the strong ending.

How many choices do I get to make?

The game consists of exactly three dialogue scenes. You will respond to the stranger twice and to Jack once before the story concludes and shows your final results.

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