Combine It!
By @Fear
Select and blend floating color cards to perfectly match the target shade before you run out of attempts or time.
How to play
- Look at the target color chip and read its specific RGB values at the top.
- Tap two or more floating cards to select them and lift them from the board.
- Check your blend preview at the bottom to see the mixed result of your cards.
- Tap the Combine button to submit your final mix and see if it matches perfectly.
Controls
- Touch
- Tap floating cards to select them and tap buttons to combine.
- Keyboard
- Not supported.
- Mouse
- Click floating cards to select them and click buttons to combine.
More about this game
Your goal is to recreate a specific target color by mixing two or more floating swatches. The core loop involves selecting cards to average their RGB values and hitting combine when your blend matches the target. Early levels give you infinite tries to find the right pair. As you progress past level four, the game adds closely matched decoy colors and limits your attempts to three. By level seven, a 40-second time limit begins. A run ends if you exhaust your attempts or the timer dissolves, resetting your streak.
Tips
- Focus on the RGB numbers rather than just the visual color to spot the exact mathematical average of your selected cards before combining.
- A perfect recipe uses the exact number of cards the target was built from, which awards a six-coin bonus on top of the base 12 coins.
- Starting at level four, decoy colors appear that are within 28 to 46 points of the target, so double-check your blend preview carefully.
Questions
How do I unlock new visual themes?
You earn coins by completing matches and building streaks. Spend 75 coins for the Mint Circuit theme or 120 coins for the Solar Bloom theme in the cosmetic shop.
What happens if I make a wrong mix?
If you submit an incorrect blend, the cards flash red, you lose one of your three attempts, and your current win streak resets to zero.
How does the difficulty scale up?
Levels one through three require finding a simple pair. Level four introduces decoys and limits you to three tries. Level seven adds a strict 40-second timer.