Shadow Dance
By @Ikmov
Memorize incoming enemy attack gestures and quickly trace them back to block strikes and execute powerful counterattacks.
How to play
- Watch the enemy's attack icon and trace the matching gesture before the beat timer runs out.
- Successfully block every strike in the sequence to survive the enemy phase and open your counterattack window.
- Repeat the entire gesture sequence from memory before the counter timer expires to damage your opponent.
- Defeat bosses every ten waves to restore twenty-five health points and face harder gesture combinations.
Controls
- Touch
- Swipe, spin, or tap the screen to match the required combat gestures.
- Keyboard
- Not supported.
- Mouse
- Click and drag to draw the required combat gestures on the screen.
More about this game
Step into a high-speed anime duel where memory and reflexes keep you alive. During the enemy phase, you must quickly trace individual gestures to block incoming strikes before the short timer expires. Once their combo ends, it is your turn to repeat the entire sequence from memory to deal damage. As you clear waves, enemies attack faster and use longer gesture chains. The run ends when your health drops to zero.
Tips
- Focus on the opening attack window; you only have a few seconds to block, and taking four damage per missed block adds up quickly.
- Bosses appear every ten waves and deal multiplied damage, so prioritize memorizing their longer sequences to avoid taking heavy counterattack penalties.
- If you miss a gesture during your counterattack, you take twelve damage but the sequence continues, so keep going to finish the combo.
Questions
How do I regain lost health?
You restore five health points after defeating a standard enemy wave, and twenty-five health points after defeating a boss every ten waves.
What happens if I forget the sequence during a counterattack?
If you trace the wrong gesture, you take twelve damage and your rhythm breaks, but you can still input the remaining gestures to finish the combo.
Why did I take damage while waiting?
Both blocking and counterattacking have strict time limits. If the timer runs out before you input a gesture, you take multiplied timeout damage.