Frontline Sentinel: TD
By @JSodsod
Drag and drop defensive turrets onto build pads to protect your base from incoming waves of enemies.
How to play
- Drag a tower card from the bottom menu to an empty build pad.
- Tap the START WAVE button to begin the enemy assault.
- Defeat enemies to earn credits.
- Tap a deployed tower to open the tactical console and upgrade it.
- Survive all three waves to clear the stage and unlock the next.
Controls
- Touch
- Drag a tower card to a build pad to deploy it, and tap a deployed tower to upgrade or sell it.
- Keyboard
- Not supported.
- Mouse
- Drag a tower card to a build pad to deploy it, and click a deployed tower to upgrade or sell it.
More about this game
In this tactical tower defense game, your goal is to protect your base from waves of enemies across 10 stages. You start with 340 credits to deploy Machine Guns, Archers, Snipers, and Frost Cannons onto designated build pads. As you defeat enemies, you earn more credits to upgrade your towers up to Tier 3 or deploy new ones. The difficulty increases with each wave and stage, introducing faster runners, armored tanks, flying units, and bosses. A run ends in defeat if your base health reaches zero, or in victory if you survive all three waves of a stage.
Tips
- Frost Cannons deal 2.65x damage to flying enemies and slow targets down, making them great near the front lines.
- Snipers have a massive range of 390 and deal 52 damage, but they can only target ground units.
- Upgrading a tower to Tier 3 significantly boosts its damage and range, which is often more cost-effective than building many Tier 1 towers.
Questions
How do I deal with flying enemies?
Only Archers and Frost Cannons can target flying enemies. Make sure you have enough of these towers deployed before Wave 2, when flying units typically start appearing.
Can I get my credits back if I place a tower in the wrong spot?
Yes, you can select any deployed tower and tap the SELL button to refund a portion of its cost, including the cost of any upgrades.
What happens if an enemy reaches my base?
Your base takes damage. Grunts and runners deal 1 damage, tanks deal 2, and bosses deal 5. You start with 20 base health, and if it drops to zero, the stage is lost.