Sunny Two: The Case
Act as defense counsel for a golden retriever accused of snack theft in a cozy mock trial.
How to play
- Read the witness's accusation.
- Select the best dialogue option to counter their claim.
- Choose one piece of evidence from your satchel to present.
- Type or speak your final cross-examination.
- Keep the Guilt Meter below 70% to win the case.
Controls
- Touch
- Tap to select arguments and evidence, or use the microphone to speak your defense.
- Keyboard
- Type your final cross-examination in the text box.
- Mouse
- Click to choose dialogue options and present evidence.
More about this game
Sunny Two: The Case is a courtroom simulation where you defend a golden retriever accused of stealing treats. The game centers around a Guilt Meter that starts at 58%. Your goal is to keep the meter below the 70% guilty threshold by choosing the best legal arguments and presenting the right evidence against two witnesses. The trial ends after you submit a final cross-examination, resulting in either an acquittal or a guilty verdict.
Tips
- Choosing a good argument reduces guilt by 13%, but a bad one increases it by 8%.
- Presenting the best evidence for a witness drops guilt by 17%, while the wrong evidence only drops it by 5%.
- In the final cross-examination, mention keywords like 'pocket', 'crumb', or 'squeak' to maximize your guilt reduction.
Questions
How do I win the trial?
You must finish the trial with the Guilt Meter below 70%. If it reaches 70% or higher, Sunny is found guilty and sentenced to no treats.
What happens if I pick the wrong evidence?
You still get a small guilt reduction of about 5%, but presenting the correct evidence gives a much larger 17% reduction.
Can I use my voice for the final defense?
Yes, if your device supports speech recognition, you can tap the microphone icon to speak your cross-examination instead of typing it.