About this game

Central Park: Officer Jones

By @MsBlazeWolfLeleTaylo

  • Simulation
  • Action

Act as a responding officer to de-escalate a volatile theft in Central Park by making tactical dialogue choices and reacting quickly to secure suspects.

How to play

  1. Read the live body-cam intelligence to assess the suspects and bystanders.
  2. Select a tactical choice to manage Calm and Risk levels carefully.
  3. Tap the pulsing target quickly during quick-time events to physically intervene.
  4. Gather at least two pieces of evidence and protect vulnerable bystanders.
  5. Secure both Craig and Dex to resolve the incident safely.

Controls

Touch
Tap the dialogue choices and the pulsing quick-time targets on your screen.
Keyboard
Not supported.
Mouse
Click the dialogue choices and the pulsing quick-time targets with your mouse.
More about this game

Step into the boots of Officer Jones during a tense Central Park theft involving a stolen cane. Your goal is to protect vulnerable bystanders like Jack and Kyle while securing suspects Craig and Dex. You must balance your Calm and Risk levels by choosing the right tactical dialogue options. Risk starts at 10, and if it reaches 85, the confrontation breaks containment and the run ends. Quick-time events require fast reflexes to disarm suspects safely.

Tips
  • Watch your Risk meter carefully; if it hits the maximum threshold of 85, the situation escalates out of control and you immediately fail the scenario.
  • During quick-time events, you have a limited window of exactly 5 seconds to tap the target before the suspect escapes into the Ramble.
  • Avoid choosing forceful or risky options like rushing Craig immediately, as they drastically increase Risk by 28 points and can lead to immediate failure.
Questions

How do I win the game?

You must secure both Craig and Dex, recover Jack's cane, ensure the dog Smudge is safe, and gather at least 2 pieces of evidence without letting Risk reach 85.

What happens if I fail a quick-time event?

Failing a quick-time event usually results in a massive spike in Risk, such as adding 45 points, and allows a suspect to escape, leading to a failed containment.

Why did the game end suddenly?

The game ends immediately if you choose a risky option that uses unnecessary violence inside the vulnerable group, or if your Risk level hits the maximum threshold of 85.

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