About this game

RHYTHM

By @GaoSong

  • Rhythm
  • Action

Alternate left and right taps to the beat to win a 3D tug-of-war against a computer opponent.

How to play

  1. Wait for the countdown to finish before starting your pulls.
  2. Alternate tapping the left and right inputs to pull the rope.
  3. Maintain a steady 0.8-second beat to score perfect pulls.
  4. Build your combo multiplier to overpower the computer opponent.
  5. Drag the balance meter to your side before 28 seconds expire.

Controls

Touch
Tap the left and right on-screen buttons alternately to pull.
Keyboard
Press the Left and Right arrows or A and D alternately.
Mouse
Click the left and right on-screen buttons alternately.
More about this game

Your goal is to pull the tug-of-war rope past the victory threshold of 100 before the 28-second timer runs out. You do this by alternating left and right inputs to a steady beat. Hitting the perfect 0.8-second interval grants a bonus to your pull force and builds your combo multiplier. Tapping the same side twice or losing the rhythm resets your combo and applies a penalty. The computer opponent grows stronger as the match progresses and on higher levels. A run ends when either side reaches 100 points or the time expires.

Tips
  • Do not mash the buttons; maintaining the exact 0.8-second perfect interval gives a much stronger pull force than rapid, off-beat tapping.
  • Every 4 combo hits increases your pull multiplier by 0.25, capping at a maximum 1.25 bonus, so maintaining consistency is key to winning.
  • Watch out for the opponent's burst of strength; it periodically pulls harder, requiring you to maintain your combo to resist.
Questions

Why did my combo reset?

Your combo resets and you lose 1 point if you tap the same side twice in a row, or if you wait longer than 1.05 seconds between your taps.

How do I get a perfect pull?

You must time your alternating taps exactly 0.8 seconds apart to match the perfect beat interval and gain the +1 bonus pull force.

How long is each match?

Each level gives you exactly 28 seconds to pull the balance to the 100-point threshold. If time runs out, the side with the most points wins the match.

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