About this game

Pixel Jump Master

By @GaoSong

  • Arcade
  • Action

Charge your jump to leap from platform to platform, aiming for the center to build combos and score high.

How to play

  1. Press and hold the screen or spacebar to charge your jump power.
  2. Release when the charge matches the distance to the next platform.
  3. Aim for the center of the platform to earn combo bonus points.
  4. Adjust your timing for moving platforms and slippery ice surfaces.

Controls

Touch
Tap and hold the screen to charge, then release to jump.
Keyboard
Press and hold the Spacebar to charge, then release to jump.
Mouse
Click and hold the left mouse button to charge, then release to jump.
More about this game

The goal is to survive as long as possible by jumping between platforms. Hold to charge your jump power and release to leap. As your score increases, the jumps become farther and you will encounter tricky platforms like slippery ice, bouncy springs, and moving targets. Hitting the center of a platform builds your combo for bonus points. A run ends instantly if you miss a platform and fall into the abyss.

Tips
  • Watch the jump guide line while charging; it shows your exact trajectory and distance based on your current power.
  • Spring platforms boost your jump range by 18%, so you won't need to charge as much to reach the next target.
  • On ice platforms, your character will slide slightly; wait until you settle before charging your next jump to avoid slipping off.
Questions

How do I get a higher score?

Aim for the center of the platforms. Landing perfectly in the middle increases your combo multiplier, granting you extra points for consecutive perfect landings. Spring platforms also give bonus points.

What do the different colored platforms do?

Cyan platforms are slippery ice, red platforms are springs that boost your jump range, and purple platforms move back and forth or up and down.

Is there a maximum charge time?

Yes, the maximum charge time is 1350 milliseconds. Once the power bar is full, holding it longer won't increase your jump distance any further, so time your release carefully.

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