Avatar: Demigod Arena
Survive three intense waves of corrupted sentinels by moving, dashing, and firing your way to victory in this top-down arena battle.
How to play
- Move around the arena to keep your distance from the corrupted sentinels.
- Fire projectiles to damage and defeat the approaching enemies.
- Use your dash to quickly escape danger and gain brief invulnerability.
- Defeat elite enemies to spawn health pickups and restore your vitality.
- Clear all three waves, including the final champion boss, to win the trial.
Controls
- Touch
- Use the left virtual joystick to move, and tap the right buttons to dash and fire.
- Keyboard
- Press Space to fire and Shift or X to dash.
- Mouse
- Not supported.
More about this game
In Avatar: Demigod Arena, your goal is to survive three increasingly difficult waves of corrupted sentinels. You control a powerful demigod who can move around the arena, fire magical projectiles, and dash to avoid incoming damage. The core loop involves kiting enemies, managing your dash cooldown, and taking down elites to spawn valuable health pickups. The difficulty ramps up with more enemies per wave, culminating in a massive boss fight in wave three. A run ends when you defeat the champion boss or your 100 health points drop to zero.
Tips
- Your dash has a 1.65-second cooldown and grants 0.34 seconds of invulnerability, so time it carefully to dodge enemy attacks.
- Focus on taking down the elite enemies in waves two and three, as they drop pickups that restore 28 health points.
- Keep moving constantly to avoid being cornered, as enemies will continuously track your position and deal damage on contact.
Questions
How many waves are in the game?
There are exactly three waves. The first wave has four normal enemies, the second introduces an elite, and the final wave features a boss.
How do I heal my character?
You can heal by defeating elite enemies. They drop a green health pickup that restores 28 health points when collected, but it disappears after 9 seconds.
What happens if I touch an enemy?
If an enemy gets too close, you will take damage. Normal enemies deal 12 damage, elites deal 17, and the boss deals 24 damage per hit.