INK FIGHT
By @Soulglider
Manage your energy and play cards to attack enemies or block incoming damage in this turn-based battle.
How to play
- Check the enemy intents above their heads to see who is attacking or guarding.
- Drag a Defend card upward to gain 5 block for 1 energy.
- Drag Strike or Bash cards onto specific enemies to deal damage and apply effects.
- Tap the End Turn button when you are out of energy to let enemies act.
Controls
- Touch
- Drag attack cards to enemies or drag defend cards upward.
- Keyboard
- Press 1-5 to select cards and E to end your turn.
- Mouse
- Click and drag attack cards to enemies or defend cards upward.
More about this game
Your goal is to defeat the Hollow Maw and its three minions before your 80 health runs out. Each turn, you draw five cards from your deck and spend your three energy to play strikes, bashes, or defensive blocks. Enemies telegraph their next moves above their heads, letting you plan your defense perfectly. The Hollow Maw hits hard, while the Cultist shields its allies. The run ends in victory when all four enemies are destroyed, or in defeat if your health reaches zero.
Tips
- Bash costs 2 energy but applies 2 Vulnerable, making your next attacks deal 50 percent more damage to that enemy. Use it before a Strike.
- The Cultist guards the enemy with the lowest health for 7 block, so try to eliminate it early before it shields the Hollow Maw.
- You only have 3 energy per turn, so prioritize blocking the Hollow Maw's massive 12 damage attack if you cannot defeat it immediately.
Questions
What happens when my draw pile is empty?
When you need to draw a card to reach your five-card hand limit and your draw pile is empty, your discard pile is automatically shuffled back into the draw pile.
How does the block mechanic work?
Playing a Defend card gives you 5 block. Block absorbs incoming damage before it hits your 80 health points. Any unused block disappears completely at the start of your next turn.
What does the Vulnerable status effect do?
When an enemy has Vulnerable applied from a Bash card, any attack damage they take is multiplied by 1.5. The Vulnerable counter decreases by one at the end of the enemy's turn.